Genvid’s vision has always been, unwavering, a belief in the future of entertainment being a mix of streaming media and games.

We call this new entertainment format MILEs or Massive Interactive Live Events. They are cloud-streamed experiences that are live and support millions of people interacting together.

We coined the…

RIVAL PEAK released on December 2nd 2020. It was the first-ever “MILE”, or Massive Interactive Live Event, and aired live and 24/7 for thirteen consecutive weeks, finishing on March 3rd 2021. …

  • After six weeks, Facebook users have consumed over 30 million minutes of the RIVAL PEAK franchise
  • Episodes of RIVAL SPEAK, a companion show hosted by Wil Wheaton, have over 22 million views
  • Over 600,000 Facebook users have registered for RIVAL PEAK, which is most popular in India, the United States…

Rival Peak, a new interactive reality show on Facebook Watch that starts December 2nd at 6:30pm PT. FB.COM/RIVALPEAK

Introducing Rival Peak

Starting December 2nd at 9:30PM ET/6:30PM PT, Facebook will be debuting a new interactive reality show called Rival Peak that’s powered by my company, Genvid, with design and creative by Pipeworks Studios and DJ2 Entertainment. You can find it at …

This story originally appeared on VentureBeat

Last year I founded Genvid Technologies, a company that builds esports broadcasting tools, along with my incredible co-founders and early employees. Having spent years working for CEOs of Square Enix Holdings, before starting this company my background was in game publishing and development. …

The Genvid Team

Today is long in coming. The Genvid SDK, which lets you deploy your game instance to the cloud and create rich interactivity over popular streaming platforms, has finally reached “General Availability.”

We’ve spent a year and a half sharing the Genvid SDK only under NDA, in confidential talks with developers…

SuperData’s 2017 Esports Market Brief

When we see numbers about the growth of the Esports business, we normally see those numbers separated from the game industry overall. And all too often, we do not consider the underlying power dynamics of the games ecosystem, and how the Esports business is situated within it.

The plain truth…

Microsoft-owned Mixer’s interactive streaming

Interactive streaming is one of this year’s major trends.

This month we’ve seen Netflix announce “Choose Your Own Adventure”-style shows. Last month saw the rebranding of Microsoft’s Beam to Mixer and the introduction of co-streaming. And Twitch began testing interactive overlays on their website directly.

We’re seeing an expansion from…

What are your expectations for Super Mario Run?

Video game economics and consumer expectations are rarely aligned. You can call it the 2015 Konami problem. The profitability of tremendously detailed game worlds is a problem that is much more nuanced and difficult than sales numbers suggest, and success can be dependent upon consumer expectations.

Zynga, after years of…

This article reposted from my VentureBeat Op-Ed.

Last week saw rumors of a potential $200 million deal between Riot Games and MLB’s streaming subsidiary BAMTech. While still a rumor, if true, the deal would be a strong sign of the next great gold rush for game developers: direct viewer monetization.

Jacob Navok

CEO @ Genvid Tech, formerly Shinra Tech and Square Enix

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